Symonator and Some Pin Logic


So this is Symonator, my homage to the classic Simon repeating game. You’ll notice there are 16 buttons. This leads to an interesting question: How does one quickly read the status of 16 buttons and compare it to a required pattern, especially when that pattern may require more than one button to be pushed at a single point in time?

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My Pittsburgh Maker Faire Project

(Note: Looks like I got some recognition for this project. In case you’re wondering, Stuffed Cabbage Inc. is not a real company. It’s just a domain name I picked because I really like the stuffed cabbage my great grandmother used to make. My real name is Christian Restifo.)

So, if you know what Maker Faire is, you know how awesome it is. If you don’t, imagine a festival where people who like to build things, hack electronics, make things the spit fire, do cool interactive art pieces, and the like get together for a couple of days to show off what they do.

I’ve been to the Detroit Maker Faire several times, and I actually presented my dreidel lights at the first Pittsburgh Mini Maker Faire (which is essentially a smaller version of a full Maker Faire).

Well, they’ve upgraded it to a full Pittsburgh Maker Faire, and I will be demonstrating what I’m calling the Symonator, an homage to the original Simon electronic game. You know, the one with four buttons where you have to follow a growing, repeating pattern.

Only I think 4 buttons is not enough.


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